[12:40:35:157] [r]————————————————-
[12:40:35:165] [r] RecordingState change to: Recording
[12:40:35:173] [r]————————————————-
[12:40:35:180] [r] [01] Send: Player 1 ‘Waaagh!TV’ is ready (game loaded)
[12:40:35:188] [r] [02] Send: Slot update
[12:40:35:196] [r] [ERROR] Packet does not match to current RecordingState. Packet: warPacket, Type: 9(0×9), Length: 143, Data: F7 09 79 00 73 00 0C 05 64 02 00 00 01 04 01 06 08 64 02 00 00 02 04 01 66 04 64 02 00 00 03 04 01 78 03 64 02 00 00 04 04 01 5F 06 64 02 00 00 05 04 01 64 0A 64 02 00 01 07 08 01 64 09 64 02 00 01 08 08 01 64 07 64 02 00 01 09 08 01 64 0B 64 02 00 01 0A 08 01 64 0C 64 02 00 01 0B 08 01 64 01 64 02 00 0C 0C 20 01 64 00 FF 01 00 0C 0C 20 01 64 86 FE 77 02 03 0A F7 0A 04 00 F7 07 09 00 02 0D 00 00 00 F7 0B 04 00 F7 08 05 00 01 ”..y.s…d….... .d…...f.d….. .x.d…..._.d… ...d.d…...d.d. .....d.d…...d. d…...d.d…... d.d…. .d…... .d..w…....... ...............”
[12:40:35:203] [r] [02] Send: Count Down for game start
[12:40:35:211] [r] [ERROR] Packet does not match to current RecordingState. Packet: warPacket, Type: 10(0xa), Length: 22, Data: F7 0A 04 00 F7 07 09 00 02 0D 00 00 00 F7 0B 04 00 F7 08 05 00 01 ”................ ......”
[12:40:35:217] [r] [02] Send: Player left game
[12:40:35:225] [r] [02] <-- Recording now this connection. (player4 Sea) [12:40:35:233] [r] [02] Send: Player2 'BeastBot': was kicked(13), (10 user (11+1 player) remaining)
[12:40:35:242] [r] [02] Send: Game started
I’m trying to run Waaagh!TV Recorder to run with my GHostOne without much success (so I can watch live games on my bot, or 1 game at time at least). I had several problems before, and it boiled down to my firewall being on I think, but I’m still running into this error constantly. If my GHostOne’s port is configured to 6112, my GhostOne admin game to 6113, and WC3 to 6114, what should WaaaghTV’s port be set to (mine’s currently set at 6114)? Do I have to separate all the ports being used with commas, or spaces?


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